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The Easy Allies Podcast

Bonus Dragon Age: The Veilguard Interview

The Easy Allies Podcast

Easy Allies

Leisure, Games, Video Games

4.7931 Ratings

🗓️ 19 September 2024

⏱️ 17 minutes

🧾️ Download transcript

Summary

While I was at the Dragon Age preview event, EA also offered the chance to interview the Game's Director and Producer. I hadn't planned on doing a formal interview, but I put my phone on the table and recorded it anyways, thinking maybe I'd type up some highlights or something. Once I got home, the audio quality turned out to be a lot better than I expected. So we cleaned it up a little, and now you can listen to our Dragon Age chat, including thoughts on character customization, art style, combat, level design, and more. -Bloodworth Corinne Busche, Game Director Jen Cheverie, Producer

Transcript

Click on a timestamp to play from that location

0:00.0

Hello Daniel Bloodworth here and I recently got the chance to go to EA and play Dragon

0:07.3

Age the Vale Guard for basically a full day.

0:11.4

Got to see a lot of Act 1 and you can check out our preview which should be up soon or if not right now on Easy Allies

0:21.0

YouTube channel or you can go to our Patreon and check that out as well.

0:24.8

But I also got to do this interview with the director and producer who were there and was not really planned.

0:33.2

I just threw my phone down and put it there

0:35.7

and I thought maybe I'd type it up or something later,

0:37.6

but I think the audio is okay.

0:41.1

Maybe not for like a mainline content, but for a little bonus thing.

0:45.0

So here it is. So check this out and get some insights from the game director and the producer,

0:51.0

and we will see you soon.

0:52.0

But if you could just give your names and titles, start off.

0:56.0

Yeah. Corin Bush, game director on Dragon Age the Vale Guard. Jen Shevary producer on Dragon Age

1:01.9

Vale Card. Nice. Obviously it's been. Gen-Shevery producer on Dragon Age Build Cards.

1:03.0

Nice.

1:04.0

Obviously it's been a very long time since Inquisition and the previous games.

1:10.0

I'm curious kind of what the journey in the process was like to get from finishing

1:18.8

that game to what you wanted to do and you know even if there are like some you know different experiments along the way to get here.

1:25.8

Yeah yeah I think we both have probably different experiences as I joined the team about four and a half years ago and prior to that the team had really been focused on exploring a lot of different concepts.

1:38.0

Smaller Dragon Age stories, an online concept for instance, underline and online

1:45.0

technologies, things of that nature.

1:48.0

When I joined, it was really with the goal of committing to an authentic single-player party-based RPG a game that is complete,

...

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