4.8 • 767 Ratings
🗓️ 25 November 2012
⏱️ 93 minutes
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0:00.0 | I'm |
0:02.0 | . |
0:03.0 | I'm |
0:04.0 | . |
0:05.0 | I'm |
0:07.0 | . Hello everybody and welcome to volume 2, issue 58 of the cane and rinse podcast. |
0:36.8 | Thick-necked, wise-cracking future soldiers shooting the crap out of robots with big guns. |
0:41.7 | In the minds of gamers, Sega Yakuza Studios' binary domain is what all video games are like, |
0:46.7 | according to non-gamers. |
0:48.7 | Joining me, this issue, we have Darren Foreman. |
0:52.3 | Zat-Lawz, bonjour everybody. Andadalaz. Bonjour, everybody. |
0:55.3 | And Sean O'Brien. |
0:57.3 | Nehaw. |
0:58.8 | Nehau. |
0:59.5 | And my name is Leon Cox. |
1:01.4 | Increasingly, I forget to tell you that. |
1:03.0 | I also have problems with the word binary for some reason. |
1:05.4 | Sometimes it comes out as binary. |
1:07.6 | I don't know why. |
1:10.3 | Music binary. I don't know why. The So, the main man behind this game is the main man at Yakuza Studio or Ryuga Gotoku Studio. Not sure about my pronunciation |
2:04.4 | of the correct name for Yakuza games. Let's stick with Yakuza. Toshihiro Nagoshi, so I've long |
2:10.7 | been aware of his work as an aged video games fan. Looking at his CV, I'm a fan of a number of his works. |
... |
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