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Friends at the Table

An Introduction to Realis

Friends at the Table

Friends at the Table

Games, Fiction, Leisure

4.92.1K Ratings

🗓️ 24 January 2025

⏱️ 115 minutes

🧾️ Download transcript

Summary

Two and a half years ago, towards the end of our NNAFN fundraiser, I announced that I was making a game called Realis. That game is now here—at least in Ashcan form. 

So, what is Realis? Realis is a cursed orbital sphere of 1,000 mystical moons filled with mystery, magic, and impossible technology. Realis is a game of diceless storytelling, where characters deploy powerful Sentences, which are rewritten over the course of their saga. 

And it’s available right now. 

This Ashcan version is being published by Possible Worlds Games. This version has 20 Playable Classes and 40 NPC Classes (both of which are less than half of what will be available in the final edition), three Grand Factions, two Example Moons, art by Sam Beck and Oddesque, and layout by Tyler Crumrine. It has some additional design and writing by Friends at the Table’s own Jack de Quidt and Janine Hawkins. 

So, that is Realis. And today, we start our campaign of the game, beginning with this introduction to the game featuring me and Jack, free for all listeners of Friends at the Table. Then, tomorrow, all $5 members of our Patreon will get access to the character creation for our ongoing, Patreon-exclusive Realis campaign—and will receive a new episode every week for the first couple of months, as we catch up with our overdue Patreon episodes. And guess what: The whole first arc of that campaign will also be free, available here in this feed, just one week behind the Patreon release. 

Once that’s over, we’ll begin our next full, main feed season, Perpetua, where we’ll be playing Fabula Ultima. We’ve already begun recording that, too, and it’s been a blast. I can’t wait for y’all to hear what we’ve been cooking up. 

(Oh, and definitely go listen to Media Club Plus. We’re headed into the most exciting and dramatic part of the Chimera Ant Arc, and now is the best time to catch up with us!)

Thanks as always for your support. 

-Austin

 

Hosted by Austin Walker (@austinwalker on bluesky)

Featuring Jack de Quidt (@notquitereal on bluesky)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by by Oddesque

With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint,

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to Friends of the Table, an actual play podcast focused on critical world building, smart characterization, and fun interaction between good friends.

0:09.3

I am Austin Walker, and today I'm going to introduce you to a new game.

0:13.7

I'm going to do it with my good friend, Jack to keep.

0:16.7

Hello, Austin. I'm Jack.

0:18.4

Hi, Jack.

0:19.6

I am the, if it's the first time you're hearing my voice ever,

0:23.6

welcome to Friends at the Table, and welcome to Realis, a game that I've been making on and off

0:29.6

for about four years. This episode is sort of a short introduction to what Realis is. This is not scripted.

0:39.1

And so if we stumble over anything, please accept our apology for that.

0:45.7

Jack was a kind of early co-designer on the project and a huge, huge help in figuring out things all throughout the project.

0:53.9

Even Jack, after you and I were done kind of working figuring out things all throughout the project.

0:58.3

Even Jack, after you and I were done kind of working on it day in, day out,

1:01.4

during the first kind of feverish week or two,

1:06.4

I would come to you every few weeks or months to be like, hey, how do tokens work?

1:07.5

Can we figure this out? How do tokens really was the...

1:09.8

Seven ways to understand tokens, you know?

1:12.6

When we tell you how tokens work, you're going to go, this seems very straightforward.

1:17.0

Let me tell you.

1:18.1

That was deliberate.

1:18.9

It was not always.

1:20.1

Yeah.

1:20.6

Well, at one point, there was a deeper, stranger, token exchange economy.

...

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