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Dragon Talk - An Official Dungeons & Dragons Podcast

Against the Slave Lords (Part 1)

Dragon Talk - An Official Dungeons & Dragons Podcast

Dungeons & Dragons

Hobbies, Leisure, Play, Video Games, Tabletop Games, D&d, Fantasy, Interviews, Celebrities, Dungeons & Dragons, Games

4.4861 Ratings

🗓️ 5 July 2013

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mike Mearls looks back at the recent D&D Next livestream game of A1 Slave Pits of Undercity. Mike and Rodney discuss the results of the session, especially as it pertained to the deadly fight against the ghouls.

Transcript

Click on a timestamp to play from that location

0:15.7

Hello there in Internet Land and welcome once again to the D&E Podcast. I'm your host Mike Merles and with me today is Rodney Thompson. Hello. So this is a special edition of the podcast. Now with time available and stuff notwithstanding

0:22.4

hopefully we can do this more often but you may with time available and stuff notwithstanding.

0:22.5

Hopefully we can do this more often.

0:23.8

But you may have noticed that last Friday,

0:26.4

we ran a D&D game that we live streamed on the internet on

0:30.3

Twitch TV.

0:32.4

And this podcast is essentially a follow-up to that, kind of captures some of the processes

0:36.8

we go through when we're assessing the game as we work on it, where we play tests, then we talk

0:41.2

about the game. It's, sometimes we will if we're just

0:44.8

playing to play test we'll stop and talk about a rules point or something. A lot of

0:49.4

times too when we're actually doing play tests they're a lot different than the

0:52.1

game that you saw.

0:54.6

We have stress tests and Roddy why don't you talk a little bit about the stress test concept?

0:59.0

Our stress testing process is a lot like playtesting super intensified. Basically what we do is we'll go into a

1:05.2

stress test with certain goals, certain mechanics we want to analyze and we will

1:09.2

really hammer on those mechanics without a lot of the stuff that goes around that portion of

1:15.8

the role-playing game. So for example if we really want to test how well a

1:19.3

certain class is doing in combat we will basically jump right in and do many back to back combat,

1:24.4

super intense testing this specific mechanic or this specific monster or something

1:29.1

like that. And it basically is one of our mantra is if we start slowing down we say too much

1:36.8

real playing keep going keep going right because you know all of our natural

1:39.6

tendencies are to to fall into stuff like that but if we're testing you know the this classes

...

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