4.4 • 861 Ratings
🗓️ 5 July 2013
⏱️ 34 minutes
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0:15.7 | Hello there in Internet Land and welcome once again to the D&E Podcast. I'm your host Mike Merles and with me today is Rodney Thompson. Hello. So this is a special edition of the podcast. Now with time available and stuff notwithstanding |
0:22.4 | hopefully we can do this more often but you may with time available and stuff notwithstanding. |
0:22.5 | Hopefully we can do this more often. |
0:23.8 | But you may have noticed that last Friday, |
0:26.4 | we ran a D&D game that we live streamed on the internet on |
0:30.3 | Twitch TV. |
0:32.4 | And this podcast is essentially a follow-up to that, kind of captures some of the processes |
0:36.8 | we go through when we're assessing the game as we work on it, where we play tests, then we talk |
0:41.2 | about the game. It's, sometimes we will if we're just |
0:44.8 | playing to play test we'll stop and talk about a rules point or something. A lot of |
0:49.4 | times too when we're actually doing play tests they're a lot different than the |
0:52.1 | game that you saw. |
0:54.6 | We have stress tests and Roddy why don't you talk a little bit about the stress test concept? |
0:59.0 | Our stress testing process is a lot like playtesting super intensified. Basically what we do is we'll go into a |
1:05.2 | stress test with certain goals, certain mechanics we want to analyze and we will |
1:09.2 | really hammer on those mechanics without a lot of the stuff that goes around that portion of |
1:15.8 | the role-playing game. So for example if we really want to test how well a |
1:19.3 | certain class is doing in combat we will basically jump right in and do many back to back combat, |
1:24.4 | super intense testing this specific mechanic or this specific monster or something |
1:29.1 | like that. And it basically is one of our mantra is if we start slowing down we say too much |
1:36.8 | real playing keep going keep going right because you know all of our natural |
1:39.6 | tendencies are to to fall into stuff like that but if we're testing you know the this classes |
... |
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