4.6 • 674 Ratings
🗓️ 6 April 2021
⏱️ 28 minutes
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0:00.0 | In 2072, a rogue artificial intelligence known as Shodan lost her mind. In her limitless imagination, |
0:12.3 | Shodan saw herself as a goddess, destined to inherit the earth. That image was snuffed out by the hacker |
0:19.7 | who created her. |
0:30.5 | Welcome to a special preview of Pantheon of the Blood God, our monthly podcast devoted to exploring the very best RPGs of all time. |
0:40.1 | I'm Kat Bailey, and this month's selection is System Shock 2, which was frequently lauded as one of the greatest horror RPGs of all time. |
0:45.4 | System Shock 2 can trace its lineage back to classic dungeon crawlers like wizardry, |
0:49.9 | which subsequently branched into so-called immersive Sims like Ultima Underworld. |
0:59.8 | System Shock 2 was special because it successfully combined the shooter genre and the RPG genre for the first time, paving the way for later hits like DSX. |
1:06.6 | It also was really special in the way that it utilized audio and environmental design to create an atmosphere of real dread. |
1:12.5 | Our special guest this month is Jeff Green, who was at CGW when System Shock 2 came out, |
1:16.3 | and he has plenty of great stories to tell from that time period. If you want to hear the full episode, check out patreon.coms slash blood god pod, |
1:23.0 | and sign up at the $10 level, which will give you access to our other podcast explorations of Final Fantasy 8, |
1:29.1 | Lufea 2, and Skies of Arcadia, as well as our Legend of Zelda 35th anniversary tribute |
1:35.8 | and our complete watch of The Witcher on Netflix. |
1:40.3 | Okay, let's continue on to our special preview of Pantheon of the Blood God, System Shock 2. |
1:48.7 | Don't go away. |
1:54.2 | I think any conversation about System Shock 2 really has to start with Ultima Underworld. |
1:59.5 | I'm a war inspector. |
2:00.7 | Ultima Underworld was a big deal when it came out in March 1992. |
2:04.4 | You combined elements of wizardry with realistic interactions to create what some like to call |
2:09.2 | the immersive sim. |
2:11.2 | Warren Spector would go on to make the original system shock, which was primitive. |
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