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99% Invisible

99% Invisible-15- Sounds of the Artificial World

99% Invisible

SiriusXM Podcasts and Roman Mars

Design, Arts

4.827.5K Ratings

🗓️ 11 February 2011

⏱️ 5 minutes

🧾️ Download transcript

Summary

Without all the beeps and chimes, without sonic feedback, all of your modern conveniences would be very hard to use. If a device and its sounds are designed correctly, it creates a special “theater of the mind” that users completely … Continue reading →

Transcript

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0:00.0

We get support from UC Davis, a globally ranked university, working to solve the world's most pressing problems in food, energy, health, education, and the environment.

0:10.0

UC Davis researchers collaborate and innovate in California and around the globe to find transformational solutions.

0:16.0

It's all part of the university's mission to promote quality of life for all living things.

0:20.0

Find out more at 21stCentury.ucdavis.edu

0:25.0

This is 99% Invisible. I'm Roman Mars.

0:31.0

Without all the beeps, without sonic feedback, all of your modern conveniences would be very hard to use.

0:38.0

I mean, try using your telephone without the beeps, and it's really confusing.

0:43.0

You're lost immediately. Did I get it? No, I didn't get it. The number's there, but I didn't hear it.

0:47.0

And used to get it physically with the rotary.

0:49.0

This whole world is artificial.

0:57.0

When I started, I was working with this guy at the Advanced Product Group at Apple.

1:03.0

And he had a case for a walkman, I think, and he opened it up and he closed it and you heard it click.

1:15.0

And he said, somebody worked really hard to make that click sound that way.

1:21.0

That was an acoustical element on a mechanical device.

1:27.0

Well, there aren't a lot of moving parts and mechanical bits in today's devices, but Jim McKee still has to make them sound right.

1:33.0

My name is Jim McKee, and I have a company called Airwax Productions.

1:37.0

We do sound for film, radio, internet, and product sound design.

1:43.0

Quite simply, a product sound designer looks at a product and thinks, what kind of sound should this thing make when it does a particular thing?

1:51.0

So typically what I do is I create a bunch of button sounds.

1:55.0

These are would-be buttons for a Yahoo widget.

1:57.0

And say, okay, you guys tell me which ones are the closest and then you end up with what, 38 sounds here.

2:03.0

I love that. I could listen to that all day. In fact, let's hear it again.

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