meta_pixel
Tapesearch Logo
Log in
Kotaku Splitscreen

61: AAA vs. Indie Development

Kotaku Splitscreen

Kotaku

Leisure, News, Tech News, Video Games

4.6849 Ratings

🗓️ 29 December 2016

⏱️ 84 minutes

🧾️ Download transcript

Summary

Veteran game dev Matthew S. Burns joins Kirk and Jason to talk about the differences between indie and AAA development. Also: Nier Automata, Double Fine's documentary, and some Star Wars: Rogue One. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to Kitaku Split Screen. It's December 29th, 2016. My name is Kirk Hamilton, and we have got a great show for you today. We have a surprise, special guests in the studio, as game developer Matthew S. Burns, who fans of the show will know from past appearances, happened to be in Portland.

0:24.6

And I invited him on the show, and he said, yes, so he is now in my apartment to join me and Jason to talk about making video games, specifically working at Zachtronics, where he recently helped ship Shenzhen, I.O., their latest game.

0:36.8

We also talk about the new Near Automata demo, the double-fine documentary,

0:40.8

The Majesty of Controller under buttons, and at the end, have a spoilery discussion of Rogue One.

0:45.6

It's going to be fun.

0:46.3

Stick around.

1:03.4

Welcome back to another episode of Kotaku Split Screen, a special surprise guest episode of Kataku's split screen.

1:12.4

I am sitting in my apartment in Portland right now with our guests. Before that, I am also joined by the one and only Jason Schreier from New York City. Hi, Jason.

1:19.8

Hi, Kirk. How are you today? I'm good. I'm good. I'm excited to be joined by our surprise guest, who I heard was in Portland yesterday, and then we got lunch, and I said, hey, do you want to come

1:25.5

be on a podcast? And he said, yes, because he's great.

1:30.0

Frequent, or at least multiple time, Kotaku split screen guest, Matthew Burns. Hey, Matthew.

1:35.8

Hey, how's it going? It's good. Matthew is now doing narrative and music at Zachtronics, where he

1:43.2

most recently worked on the game, Shenzhen, I.O.,

1:45.4

which some of you, if you play really nerdy games on Steam, probably know about, is a...

1:50.2

Super nerdy games. And he made the best work, productive music.

1:53.3

It's true. I know that you will hear it a long time. Yeah, Jason and I both work quite a bit

1:57.0

to your soundtrack. It's very good. It just always feels like I'm making progress

2:00.8

because the music just... That's good. Yeah, that's what it's designed to do and make you feel like

2:04.0

you're... Just making progress. So quick programming note before we start chatting. So we were

2:08.8

supposed to do our Games of the Year episode this week, but because of some scheduling issues,

2:14.0

we have had to bump that to... I think we're going to do it next week. Don't hold us to that. Can we figure out a way to

2:19.5

blame it on Matthew instead? It is all Matthew Burns. He showed up and ruined everything. Hey guys, can I be

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Kotaku, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Kotaku and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.