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One Shot

577. The Time We Have, Episode 2

One Shot

James D'Amato

Games, Comedy, Leisure

4.8908 Ratings

🗓️ 18 November 2024

⏱️ 58 minutes

🧾️ Download transcript

Summary

EPISODE SUMMARY This is part two of The Time We Have, with Elliot and Dillin playing two brothers in the zombie apocalypse. One of us is infected, the other will survive, and by now there are only a few days left. SHOW NOTES The Time We Have on Backerkit Frequencies One Shot News & Updates Follow the cast here! Dillin Elliot ----------------------------------------------------- Find a local Mutual Aid fund Playing games amidst the revolution, from Rascal News Learn about Friends of the Library Find and call your representatives and be heard (US) Find and call your members of Parliament and be heard (Canada) Find and call your members of Parliament and be heard (UK) ---------------------------------------------------- Music Used in This Episode The Time We Have Theme, BE HOLD Witching Hour, Phillip Mount Moon Shadow, The Europa Protoharmonic Symphony Orchestra Courage and Valor, Moments Editing and sound design by Tracy Barnett Find more of Tracy's work here! Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

You know what that is.

0:04.0

An ice cold beer.

0:07.0

What's different?

0:09.0

It's Budweiser, a perfect beer for party season.

0:14.0

Best enjoyed with your best buds.

0:20.0

Cheers to that. Budweiser, like no way. Best enjoyed with your best butts.

0:22.3

Cheers to that.

0:25.3

Budweiser, like no other.

0:26.7

Please drink responsibly.

0:28.5

For the facts, visit drinkaware.com. UK. We are adventuring. We are adventurers.

0:40.7

What's up, Heroes? It's me your host and mega bummer Dylan, back with part two of the time we have on One Shot.

0:47.5

I want to tell you a little bit about what's happening mechanically behind the curtain, as I realize that this kind of just sounds like

0:54.4

Elliot and I just talking for most of this game, which it is.

0:58.3

Most of the questions that we are asking each other are coming from these prompt

1:02.0

cards that we have been taking turns drawing.

1:04.9

But also occasionally the cards, there are cards that let us know that we have heard

1:10.1

something or smell something

1:11.9

or otherwise sense something in the environment or coming from the other person on the other

1:16.7

side of the door, which informs the role play in a different way. But then there's my favorite

1:21.8

and also kind of least favorite thing is the cards that escalate the zombie virus, which I think by this point,

1:30.1

Elliot has already drawn two of. It's something that sets this game apart from some other

1:36.2

sort of similar prompt-based games in that it escalates and drives the plot and tension forward

...

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