4.7 • 1.1K Ratings
🗓️ 23 August 2019
⏱️ 15 minutes
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0:00.0 | Welcome back to another episode of Daily Fort Knight, your daily podcast about Fort Knight. |
0:08.0 | I'm your host Mikey, aka Mike Daddy A, Magnificent Mikey. |
0:15.0 | So, a little bit of news I'm going to talk about is a rift beacon has showed up in the desert |
0:21.0 | area. So, does that mean that we are possibly |
0:24.6 | possibly getting back? Moisty Meyer? That would be awesome. I used to land |
0:29.5 | Moisty Meyer a lot. I did like it because not a lot of other people would land there. It was a good area, especially in the beginning of the game, towards season 3. It was still a good landing area because a lot of people would avoid it because of all of the swamp marsh areas that was that would slow you down as you tried to walk through it. |
0:49.6 | So if you found a good path though, if you landed there enough you could find a good path though, if you landed there enough, you could find a good path that you could travel through there quickly and get a lot of material there. |
0:57.5 | There was always a lot of wood there that you could end up with a lot of material really fast out of there. |
1:03.4 | So I'm looking forward to that. I can't wait to see if we get that back |
1:07.0 | but I'm burying the lead aren't I? So today we finally got a nerve to the brutes. The mex have been nerfed and let's go ahead and read this post. |
1:22.0 | So the brute balance and adjustments by the Fort Knight team. They say, hey |
1:26.4 | folks, we have made several adjustments to the brute. These changes are now live in all |
1:32.0 | game modes and you do not need to download or patch your client. |
1:36.7 | We will also be temporarily disabling the Junk Rift for this weekend's Fort Knight Championship Series tournament and arena |
1:44.0 | playlist until the 10.20 update. So thank them for that as well for |
1:49.8 | disabling that they say for now we'll come back out at 10.20. |
1:56.0 | So that is still a very high-powered, |
2:01.3 | overpowered item that will be coming back soon but take advantage of it while that is out |
2:06.7 | right now. So here is the changes. Brute decrease the maximum amount of rockets fired by the route in a single charge from 10 to 6. |
2:16.4 | So that right there makes a big difference. |
2:19.3 | Four less rockets that it can shoot at a maximum. They decrease the rate at which the rockets are fired |
2:25.5 | from the brute by 56%. Our goal with these changes is to increase the back and forth between the users of the brute |
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