4Player Podcast #680 - The Blue Room Show (Resident Evil Village, The Legend of Zelda: Minish Cap, and More!)
4Player Podcast
Nick Henderson
4.8 • 811 Ratings
🗓️ 17 May 2021
⏱️ 112 minutes
🧾️ Download transcript
Summary
Resident Evil has long been a celebrated franchise here at 4Player in one way or another so this week, we spend a considerable amount of time discussing our thoughts on Resident Evil Village. On top of that, we challenge ourselves to avoid mentioning previous games in the franchise with varying degrees of success. Nolan continued his journey into Zelda's celebrated past by playing The Legend of Zelda: Minish Cap for the first time and in the second segment, we revisit some of our favorite in-store demos from our youth and answer some fun hypotheticals courtesy of our Patreon and Twitch supporter questions.
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Hey guys and gals, thank you so much for listening. We hope you will continue to join us every single week as we play and talk about all the games big and small that capture our attention here at 4Player. We record live every Thursday night at 8 p.m. Central Standard Time on Twitch.T.B.S.4Player Podcast, all spelled out. Audio episodes hit a day earlier for Patreon supporters over the weekend and then drop publicly on Monday mornings at 9 a.m. Central Standard Time. For more information about where you can find our episodes and |
| 0:26.1 | subscribe, please visit us at 4Playnetwork.com. But enough about all that, let's get on with the show. |
| 0:48.2 | Hey everyone, welcome to four-player podcast. This is episode 680. My name is Nick Henderson, and joining me tonight is Brad Simons. |
| 0:54.1 | What's up? Nolan Hedstrom. Hey, how's it going, everybody? And Christopher Davis. Hello, hello. |
| 0:55.0 | And it's a day early. We normally do these shows on Thursday nights. It's a Wednesday night. I don't even know what I'm doing. I feel very unprepared for this show, but you know what? |
| 1:05.0 | We're going to talk about Resident Evil Village tonight, so it didn't really matter. There's a lot to, there's a lot to unpack there in that |
| 1:11.2 | game. So we're going to get to that in a couple minutes. But before we do that, I want to do a quick |
| 1:16.7 | reminder. One, if you're not part of our Discord, you should absolutely be in our Discord at |
| 1:22.9 | discord.g.g.4 player. But also, perhaps, well, not more importantly, but just as important. |
| 1:29.3 | Tomorrow night, I'm going to be doing the first stream for our new Revival Club game, |
| 1:33.9 | Stalker, Call of Pripyat. |
| 1:36.3 | And Chris Davis is very excited. |
| 1:39.5 | He's going to be joining me on my stream to, I guess, make sure I play the game right. I don't know. Helping you along, because the game kind of just drops you in there and is, it just, it's unrelenting. I feel like it's a game. You could bounce off of for sure. I mean, it's not a, it's not a very friendly game. It's not a baby game like the Metro games, you know? Hey, I, you know, I played, uh, I played, uh, oh my God, why am I blanking here? There's a game, a survival game that I played in the past year that was very, very not, uh, not friendly. And I did bounce off of it eventually, but I played it for a solid like 15 hours. What is the game? Stranded deep or something like that? No, no, no, no, no. Like the weird, like, the plague game. Oh my God. Why am I? Pathologic 2. Oh, Pathologic 2. Sure. I played Pathologic 2 for like 20 hours and felt like I made almost no progress and I loved it. But I had to stop. I bounced off of it because damn, that game is hard. I don't think Stalker is going to go quite that far. So we'll see. But anyways, the point is, tomorrow night, since we're doing this podcast on Wednesday, tomorrow's Thursday night, I'll be streaming Stalker tomorrow. I'll be doing a podcast next week for Final Fantasy 12. I'm almost done with that game, so I figured I'd just take it across the finish line. How long is? Final Fantasy 12 must be a lot longer than I remember because I feel like you don't plan that forever. No, I mean, it's the nature of all these revival club games. I'm always, it's a game I'm playing kind of on the side. I'm trying to obviously keep up with all of the new stuff as well. And also, according to other older things, according to how long to be the main story is 40 and a half hours. Maine with X-I'm 61. I am at 40 hours right now on Final Fantasy 12. And it's just because I'm juggling so many other things. |
| 3:26.9 | Yeah, that's why typically when we talk about doing the Revival Club, |
| 3:30.6 | I always say it's going to be a month, two months, three months, maybe, |
| 3:34.1 | because obviously it's not the only thing I'm going to devote my time to. |
| 3:38.7 | Interestingly enough, that was the Zodiac Age. |
| 4:03.1 | The OG one, it says 61 hours to complete the game. That's, well, you know what? I think the fast forward. Yeah, there you go. That's probably why. Fucking cheaters. Believe me, that, that, I'm using that a lot. But anyways, that's, we're going to do a Final Fantasy 12 podcast next week. Talk a little bit about that game. It's legacy, the Zodiac Age version, maybe how that game's legacy might impact the, uh, the imminent release of Final Fantasy 16, which looks to be maybe |
| 4:08.8 | taking some cues there from a tonal, like a tonal standpoint, maybe. I don't know. We'll talk |
| 4:13.7 | all about that on next week's |
| 4:15.3 | revival club podcast but now let's get into it uh it is resonable village week so i want to open |
| 4:23.1 | with that and three out of the four of us have been playing it um and i want to preface this conversation |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Nick Henderson, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Nick Henderson and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.

