4.7 • 1.3K Ratings
🗓️ 6 January 2022
⏱️ 99 minutes
🧾️ Download transcript
We start the new year with an old classic, covering Super Mario Bros. 3. This was Nintendo's biggest effort on the NES, and it deserves its reputation. This episode concerns itself with comparing and contrasting Mario 3 with the rest of the series, talking about the things it introduces, and hitting the design principles of each of the game's eight worlds.
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0:00.0 | Hi there, I would like to begin this episode by thanking some people, people like Patrick |
0:04.5 | Fallon, Kelly, Dylan Gallagher, Mark Sandefur, and Garrett McMahon, all of these are people |
0:11.4 | who have gone to Patreon.com, slash Duck Feed TV, and kicked us some money. |
0:16.4 | It funds the network, and it got them some cool bonus content as well. |
0:21.5 | You can be like them by going to Patreon.com slash Duck Feed TV. |
0:26.2 | Thank you. |
1:00.0 | My name is Gary Butterfield, my name is Cole Ross, and you're listening to Watch Out |
1:22.3 | for Fireballs at his Games Club podcast. |
1:25.0 | And this week, the first episode of the new year, we are talking about Super Mario Bros. |
1:29.5 | 3, which is a platforming game developed and published by Nintendo for the NES in 1989. |
1:36.1 | I was so tired from Duckstream Gary that I said it was developed and published by Mario. |
1:41.6 | I didn't notice that in the notes. |
1:44.4 | That's very good. |
1:45.4 | Yeah. |
1:46.4 | Very meta. |
1:47.4 | Yeah. |
1:48.4 | Mario willed himself into existence. |
1:51.4 | No, I'm on a great moment in coming. |
1:56.6 | I should not be. |
1:59.4 | Man, Grant Morrison's Mario. |
2:03.2 | Yeah, this is a classic. |
2:05.3 | What even is the point of talking about it? |
... |
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