4.7 • 1.3K Ratings
🗓️ 10 June 2021
⏱️ 146 minutes
🧾️ Download transcript
This week we play the opinionated magnum opus of an opinionated creator. The Witness, created by Jonathan Blow, attempts to use puzzles and geometry to change the way you see the world, and create an engine for repeating the "a-ha!" moment over and over again. It ties one hand behind its back by communicating its mechanics in an entirely nonverbal fashion. Does it succeed at its lofty goals? Listen in to find out.
Thanks, Simon!
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0:00.0 | I would like to begin this episode by thanking five people, Joe, James, Dawn, SternJay, |
0:08.3 | and it burns when I pee. |
0:10.6 | All of these are people who have gone to patreon.com, slash DuckVTV, and kicked us some money. |
0:16.1 | They support this show, others like it, and really help us out. |
0:19.2 | You can go and do likewise if you would like to. |
0:22.0 | That's patreon.com slash DuckVTV. |
1:22.0 | My name is Gary Butterfield. |
1:31.4 | My name is Cole Ross. |
1:32.4 | I am listening to Watch Out for Fireballs, it is a games club podcast. |
1:37.5 | And this week we are talking about The Witness, which is a first person puzzle game developed |
1:42.8 | and published by Fecla Incorporated for the PC and other systems in 2016. |
1:50.1 | This episode was executed and produced by Simon. |
1:55.6 | Thank you, Simon. |
1:57.6 | We appreciate you very much. |
2:01.1 | I had taken some runs at this before, and this got me over some, you know, having this |
2:07.2 | for the show got me over some walls, so that was nice. |
2:11.1 | It did make me play it. |
2:12.1 | I have extremely mixed feelings on it. |
2:14.0 | Same. |
2:15.2 | You know, and it's, you know, it's complicated like I have a, I have complicated feelings |
2:22.0 | about this game. |
2:23.0 | Yes. |
... |
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