4.7 • 1.3K Ratings
🗓️ 11 February 2021
⏱️ 215 minutes
🧾️ Download transcript
When it comes to cordyceps, we want some more-dyceps! Kole and Gary tackle what might be the most acclaimed video game in history. Despite having some issues with story and gameplay integration, this cinematic genre piece is fun and affecting.
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0:00.0 | Hello, everyone. There is a mistake in this episode. We mistakenly say that this is not sponsored |
0:05.3 | by any of our patrons, but it's actually sponsored by John Ames. This was my mistake. I was doing |
0:10.2 | some multitasking when I was putting together notes. And I just goofed up. So I'm sorry, John. |
0:16.9 | So this episode is brought to you by our patron, John Ames. And if you'd like to sponsor an episode |
0:21.5 | or support us, you can head on over to patreon.com slash duck feed TV. Thank you. |
1:21.5 | My name is Gary Butterfield. My name is Cole Ross. I know this thing to watch out for fireballs. It |
1:50.8 | is a games club podcast. And this week we are talking about the last of us, which is a survival horror |
1:57.9 | game developed by Naughty Dog and published by Sony for the PlayStation 3 in 2013. Yeah, this |
2:04.9 | studio posits the existence of some kind of bad dog. That's impossible. In this game, you play as |
2:13.4 | Joel, a man who must deliver a young girl named Ellie to the other side of a post-apocalyptic |
2:18.0 | United States. And you know, yeah, you know, you know, this is a big end. Yeah. |
2:27.2 | You know, decided to put this on the regular feed. This feels a premium episode bait to me. |
2:32.8 | Not bait, I'm not damning of us. But like the, you know, just something that is like a big game |
2:39.6 | that bifurcates really nicely into story and mechanics to its fault in the play, I would say. |
2:47.6 | But it's, you know, this is one of the big ones. We've been talking about this for a long time. |
2:52.7 | Yes. Like, when it came out, it was, it was at a time when we didn't really do a lot of modern |
2:59.1 | games. Really, really any, any at all. It's, you know, but like everybody on the network played it. |
3:05.8 | We did a bonus level about it at the time. Like you just kind of seen like a, like a natural fit. |
3:11.3 | And now here we are seven years later. Seven years on from the pandemic. Yeah. |
3:18.4 | To the pandemic. Yes. Yeah. You know, in some ways, it hits a little different now. But also, |
3:26.2 | I think that, I mean, just speaking, speaking broadly, you know, since this is like post-apocalyptic |
3:31.2 | pandemic media or whatever, I find that this is far more pessimistic than I actually am |
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