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Dragon Talk - An Official Dungeons & Dragons Podcast

2nd Edition D&D

Dragon Talk - An Official Dungeons & Dragons Podcast

Dungeons & Dragons

Hobbies, Leisure, Play, Video Games, Tabletop Games, D&d, Fantasy, Interviews, Celebrities, Dungeons & Dragons, Games

4.4861 Ratings

🗓️ 10 May 2013

⏱️ 31 minutes

🧾️ Download transcript

Summary

In this episode, we look back at the creation of 2nd Edition Advanced D&D - and who better to enlighten us than R&D's Steve Winter! We ask Steve to share his stories behind 2e's development, including what classes were selected, the philosophy of campaign settings, and the ankheg's mysterious name change.

Transcript

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0:00.0

Welcome everyone to another installment of the D&D podcast. I'm your host Mike Merles and joining me this week are

0:07.3

Jeremy Crawford. Hi everyone.

0:09.1

Rodney Thompson.

0:10.3

Hey everybody. And our special guest Steve Winter.

0:13.0

Hello.

0:14.0

So this week we are going to talk about the upcoming reissue of the second edition

0:20.0

A.D. and D core rulebooks.

0:22.0

So sit back, relax, and enjoy the show. All right, so we actually just had copies of the reprint of the Second Edition Coral Books

0:39.3

dropped on the table here. We're having the podcast. And so Steve Steve why don't you tell us a little bit

0:44.3

about your relationship to these books and your role in bringing second edition to the world?

0:48.4

Oh wow well where to start we had the idea to do a revised edition of A. and D had been kicking around for quite a few years around the company and the you know the common wisdom was that we would never get permission, right?

1:05.0

Because it definitely was a kind of a ground up movement, right?

1:10.0

Started in R&D and worked its way up through the chain of command.

1:14.0

And so we talked about it a lot and the things we would kind of that we would want to change.

1:19.0

And unearth Arcana had obviously changed a bunch of things and then when we did Oriental Adventures that was sort of a

1:27.3

testing ground for a bunch of ideas that we had and it was really popular. That helped a lot. But we wound up, we sold the idea to

1:37.2

management because of course the executives were terrified of the idea of

1:42.0

upsetting the whole customer base and driving away customers.

1:46.4

Coupled with the idea of, well, if we put out a new book, what happens to all the old books. We have stores with all these books.

1:54.0

We won't sell any players handbooks for a year

1:57.0

while we're making the new one,

1:58.0

because everyone will know the new one's coming.

...

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