4.7 • 1.3K Ratings
🗓️ 5 June 2020
⏱️ 204 minutes
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The Longest Journey was one of the earliest games we covered for this show, way back in the winter of 2011. We'd intended to hit up its sequel, Dreamfall, because we heard good things. Now, finally, we've gotten around to playing it and... we're not impressed. The game's very strong opening gives way to a muddled story, and the shift away from a more standard point and click adventure game toward a 3D action adventure scheme does not serve it well. So, this one turns into kind of a dunkfest.
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0:00.0 | Hey there. We would like to begin this episode by thanking some people like Matt Donatelli, Robin |
0:06.4 | Enrico, Casey Reitham, Carlo Deereen, and Skyler Evans. |
0:12.1 | All of these are folks who have very kindly gone to |
0:14.3 | Patreon.com slash Duckfee TV and contributed to the network. We can only make these |
0:20.9 | shows like we do because of you. |
0:23.9 | Once again, Patreon.com slash Duckfee TV |
0:26.8 | to support this show and many others like it. |
0:29.7 | Thank you. And the Oh, Oh, My name is Gary Butterplate. My name is Cole Ross. And you're listening to watch |
1:36.1 | out for Fireballs. It is a Games Club podcast. And this week we are talking about |
1:40.3 | Dream Fall, the longest journey, which is an adventure game developed by FunCom and published |
1:45.5 | by Aspire for the PC and Xbox in 2006. |
1:50.9 | And Fun Company? Funcom, A Port Mantoa, Fun & Company, is a very funny name. |
1:55.0 | I love it for a developer. |
1:57.0 | Yeah. |
1:58.0 | This episode was executive produced by Jonathan Yee. |
2:01.0 | Thank you very much Jonathan. We appreciate you. And standard producer caveat. |
2:08.8 | Yeah, you know, I didn't I didn't like this game very much. It does not reflect on Jonathan? |
2:13.2 | Nobody who does you know so just throwing that out there in the beginning before |
2:18.7 | This this couple of this fortnight of slagging off |
2:22.1 | Yeah, we're we're walking into a pretty rough Fortnite between this and |
2:28.6 | and Crash Bandicootu too. And I don't regret that we played this specifically or crash bandic here. Yeah, you know that's a that's an important platformer. That's an important game. I just didn't like it. Yeah, you know, mmm tis my curse yeah I was sucked off a |
2:46.4 | leprechon and this is what happened I I ended up getting a getting a very good job that where I occasionally had to play games that I did not want to play at that moment. |
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