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Space Cats Peace Turtles

193: Empyrean Introduction

Space Cats Peace Turtles

Matt Martens and Hunter Donaldson

Games, Leisure:games, Hobbies, Leisure

4.9663 Ratings

🗓️ 15 May 2021

⏱️ 121 minutes

🧾️ Download transcript

Summary

We’re on the final lap of our Prophecy of Kings faction introductions, and Hunter completes his task with the Empyrean. It’s a wildly fun faction that has a little bit of everything, while rarely feeling “too good.” So, how do you best take advantage of all of these tools? I dunno, but here’s our ideas!   Vagabond Errata - 5:54   Empyrean Overview - 14:32 Strategy Cards - 44:39 Tech - 1:08:24 Exploration - 1:16:57 Trade - 1:22:01 Victory Points - 1:42:57   Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/

Transcript

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0:00.0

This is Space Cats Peace Turtles, the unofficial podcast for Fantasy Flights Twilight Imperium.

0:11.2

Episode 193.

0:13.0

The Empirion Introduce.

0:15.9

Music by Ben Prunty, featuring Matt Martins.

0:19.5

And Hunter Donaldson. We should do a clue as a stream because it's not a good game, but I think it would be funny if we played it.

0:53.3

Hey, hang on a second.

0:53.9

Clue's a bad game. No, no, no, no, no. Clue is a pretty decent game. No, Clue is a bad game.

0:58.6

Clue is a great idea. Clue has one bad mechanic. What's the, what is the one? The movement,

1:03.7

the movement between rooms. Yeah, that's a pretty big, you kind of hit the nail on that one but you're doing it with this tone like

1:11.8

oh that's not a big deal they give you a lot of tools to not have to go between the rooms very

1:15.9

often yeah which that even begs the question why have the hallway why have them I know why just

1:21.4

have it at all I think that's the number one best house rule is to just like just go to the room

1:25.2

you want to go to man go to the room you want to go to

1:27.7

but that doesn't work though because the game mechanics strategically are like you need to go to

1:33.2

these rooms strategically in order to get all the things that you need to get what what were you

1:37.6

going to what were you going to say i was going i mean i think clue as a game that just kind of

1:43.9

comes out of nowhere and it's like, here's a game about this.

1:46.7

I think it's genius.

1:48.1

Yeah.

1:48.5

I think it's beautiful.

1:49.4

But I think that it is a game that sort of suggests a lot and doesn't, is not mechanically sound.

1:59.1

Yeah.

...

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