meta_pixel
Tapesearch Logo
Log in
The WW2 Podcast

188 - Company of Heroes

The WW2 Podcast

Angus Wallace

Rifle, Gun, Second, Army, Ww2, War, Society & Culture, Carlin, Aircraft, Military, Navy, Wwii, World, History, Plane, Armour, Infantry, Tank

4.71.4K Ratings

🗓️ 7 March 2023

⏱️ 35 minutes

🧾️ Download transcript

Summary

Following episode 187, when I talk to Forczyk about the war in North Africa, I thought it might be interesting to see how that fighting is interpreted and simulated as a computer game. And look at the choices game designers make when juggling authenticity and entertainment.

I’m joined by David Milne from Relic Entertainment. David is one of the senior designers who worked on Company of Heroes 3, a computer game which focuses on WWII in North Africa and Italy.

Patreon
patreon.com/ww2podcast

Transcript

Click on a timestamp to play from that location

0:00.0

this country is at war with Germany. We shall go on to the end. I remember the

0:09.1

sheets of plane which came up and almost blinded us for my guns.

0:21.4

Hello Lysner, welcome to the World War Two podcast. I'm Angus Wallace. I have

0:26.3

something slightly different for you. On the back of episode 87 when I talk to

0:32.1

Robert Forsyck about the war in North Africa I thought it might be

0:35.9

interesting to see how that fighting is interpreted and simulated as a

0:41.9

computer game. And look at the Choices Games designers have to make juggling

0:47.1

authenticity over entertainment. I'm joined by David Milne from Relic Entertainment.

0:53.5

David is one of the senior designers who worked on company of heroes three

0:58.5

computer game which focuses on World War Two in North Africa and Italy. David

1:04.6

thanks for joining me and for people unfamiliar with company of heroes and we

1:08.9

are going to be specifically talking about the latest version. What is your

1:13.2

elevator pitch to explain it? Company of Heroes is a real-time strategy game

1:18.7

based on World War Two battles. So if you're not familiar with a real-time

1:25.6

strategy game it's sort of that more God's I view. You're looking down at the

1:30.5

battlefield from above. You're building up your base. You're building your

1:33.7

armies. You're commanding your troops to get into cover and to capture objectives

1:38.3

and ultimately to defeat your enemy. And you're doing that while playing

1:42.6

through these historical campaigns. Company of Heroes Three focuses on the

1:48.2

invasion of Italy. So moving from the south of Italy and you know from

1:51.9

Salerno and making your way up to Rome and then North Africa focuses on the

1:57.4

German Africa core starting at Agedibaya and ending up at El Alamein. Which

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Angus Wallace, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Angus Wallace and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.