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Kotaku Splitscreen

141: Press Sneak F**ks

Kotaku Splitscreen

Kotaku

Leisure, News, Tech News, Video Games

4.6849 Ratings

🗓️ 16 August 2018

⏱️ 94 minutes

🧾️ Download transcript

Summary

Jason and Kirk talk CPU cooling and Diablo 3 on Switch before diving into Dead Cells and the appeal (or lack of appeal) of video game grind in games like Destiny. Then, Jason talks to Arkane co-founder and Prey director Raphael Colantonio (41:03) about why he left the company he helped start, what he dislikes about big-budget gaming, and why Prey's final act was so different than the rest of the game.  See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

Click on a timestamp to play from that location

0:00.0

Audible brings your wildest adventures to life, delivering heart-pounding thrills at the touch

0:05.8

of a button.

0:07.0

Take Richard Osmond's The Thursday Murder Club, where four retirees turned amateur sleuths

0:11.8

solve crimes in the most unexpected ways, brilliantly performed by Leslie Manville.

0:17.1

Ready to unleash your adventure aside, from pulse racing suspense to epic quests, from supernatural

0:22.6

chills to far-off romances, every story comes alive through world-class narration.

0:28.5

Explore exclusive audible originals, chart-topping new releases, and unforgettable bestsellers

0:34.4

that transport you from the very first word, because the next great

0:38.2

adventure is just a listener way. Start your free 30-day trial at audible.com slash

0:43.9

Wondery UK. That's audible.com slash Wondery UK. Welcome to Kitaku Split Screen, the only podcast that lets you hit the level cap with Zero Grind.

1:03.8

It's August 16th, 2018, and we've got a bunch of stuff to talk through this week.

1:08.0

First, Jason and I talk a bit about dead cells, which he's been playing on my recommendation, before getting into a deeper conversation about video game

1:14.5

grind and the various ways video games incentivize us to keep playing. Are we really just

1:19.2

addicted to a bunch of glossy skinner boxes, or is there more to it? There's more to it.

1:23.9

Then Jason has a chat with former orcane head Rafael Colantonio to talk about the process of

1:28.3

designing prey as well as a bunch of other interesting stuff. We close out with some off-topic talk of

1:32.6

TV shows, books, and a very groovy music pick. Stick around.

1:47.2

Hello and welcome back, everyone.

1:51.3

It has been another exciting week with a lot more video game stuff to discuss.

1:52.6

My name is Kirk Hamilton.

1:59.0

I am editor at large at kataku.com, and I am joined as ever by Katakku News Editor, Jason Schreier.

1:59.9

Hello, Jason.

...

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