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One Shot

14. Horror on Mt. Holycross

One Shot

James D'Amato

Games, Comedy, Leisure

4.8908 Ratings

🗓️ 21 November 2013

⏱️ 123 minutes

🧾️ Download transcript

Summary

James D’Amato, Alex Manich, James Hepplewhite, Dan Stauffer, and special guest Cliff D’Amato sit down to play a game of Dread, the Jenga based horror RPG. What happens when a Colorado camping trip takes a turn for the deadly? Find out on ONE SHOT! Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

We are adventurers.

0:02.0

We are adventurers.

0:04.0

We've been to every place anywhere in the world.

0:08.0

We are adventuring.

0:10.0

We are adventurers.

0:12.0

Hello heroes and welcome to another episode of One Shot, the Role Playing Podcast.

0:18.0

I'm your game master, James Damato.

0:21.0

This week we've got a show for you that admittedly we should have done in October.

0:25.0

We're going to be playing one of my all-time favorite role-playing systems.

0:29.0

And I know I say that a lot, but this time I really really mean it. It's called Dread. And if you've never heard of it before,

0:37.1

dread is very special, because it's not played with dice or even cards or the way you would naturally assume that a role-playing system would be played.

0:47.0

It's played with a Janga tower.

0:49.0

If a player wants to do something, they have to pull a brick the Jenga tower and stack it on top.

0:55.3

If they manage to pull the brick safely, they succeed.

0:58.8

And if they don't, they die.

1:01.8

Appropriately, Dread is a horror suspense role-playing system, and it has one of the most beautiful

1:07.4

metaphors that role-playing can possibly provide.

1:10.9

It's definitely a story-building engine. The tower in the center of the table is a looming reminder to the players that their eminent demise may come very soon and painfully.

1:24.4

It's one of the easiest systems for you to learn how to run horror, because it teaches you how

1:28.8

to build upon suspense, and it gives you training wheels because the suspense is literally a physical object that's manifested in the center of the table.

1:38.0

It's also a great system to teach people how to play role-playing games because it doesn't require any messy mechanics.

1:44.8

There are no special rules that you have to know to play Dread.

...

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