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The Futur with Chris Do

030 - The State of Design Education — with Nick Campbell (Pt. 3)

The Futur with Chris Do

The Futur

Arts, Education, Marketing, Design, Business, Self-improvement

4.9998 Ratings

🗓️ 30 June 2017

⏱️ 70 minutes

🧾️ Download transcript

Summary

In this episode, Chris and Nick chat about the differences between a fully scalable product oriented model (Greyscalegorilla) vs. mentorship approach (MoGraph Mentor) and everything in between. Learn more about your ad choices. Visit podcastchoices.com/adchoices Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

I think everyone has this feeling of like well I'm super special and I'm really unique

0:04.1

and it's gonna nobody could help me because I'm in this one in a lifetime position in life and

0:09.7

business and blah blah blah and then and then you read a business book from like the 50s and you're like, dude, they, this is all the same stuff.

0:17.6

It's people and it's people and relationships and communication and sales and

0:23.4

like it's all the same. Before we jump into this episode, I want to give this conversation some context.

0:41.4

Two episodes ago, as we were wrapping up the Nick Campbell podcast, he and I decided to keep rolling.

0:47.0

The following is an edited version of us just asking each other business questions about our approaches to marketing, business model, strategy and scalability of our platforms.

0:59.0

If that's not your cup of tea, come back next week where I'll be talking to Joey Kornman.

1:05.2

And now, without further ado, let's get started.

1:09.3

We're trying to solve more problems that affect everybody and trying to focus on those things and

1:15.5

then relying on more heavy duty training to really teach some of the more

1:19.6

technical stuff. So you know things like design, typography, even business stuff for freelancers and I know you do a lot of this stuff too.

1:27.0

Design, you know giving people some sort of basic skill set so they can walk into a negotiation and not be blindsided or not have that feeling of like I'll take whatever because I'm just happy to do this.

1:39.4

Right. So those are the things we've been focusing a lot more on and like I said during the last conversation too our

1:47.8

Audience is changing so when it was all basically just other people like me that were interested in 3D and we're all learning

1:54.3

this together. There was this really great feeling of like we're all in this together

1:58.0

we're all learning together and we're all going to share it and in a lot of ways we

2:02.2

still have that but now as Cinema 4D and the whole industry becomes more robust and much more splintered, and also much more grown up, right?

2:16.0

Yeah. They have different needs, so we want to provide value at every level.

2:22.0

Mm-hmm. We have the beginners locked down. We want to start to say, hey, you've been doing this for five, ten years. Let let let let Chad here show you some of the things that he does that allows him to work five times

2:35.3

faster. Right. I think that's the stuff we want to start focusing more on.

2:39.7

The industry and your audience are maturing at the same time, so you're looking into the different life cycles and making it's like the cradle to grave kind of thing, right?

...

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